![]() ![]() Now most companies would still view those returns as a massive win, but EA really only wants to deal in 7 million plus sellers if it can help it. Heck if they were making it today, I guarantee EA would have insisted it have battle royale injected into the main campaign.Ĭlick to shrink.Sorry, Dead Space 2 sold 4 million in its first 3 months, which is great sales, but because EA had spent a crazy amount on marketing and other satellite costs, it sadly even at 4 million sales only made back half of its budget ( 60 million budget, and the game earned EA 30 million dollars in 3 months) So lets not blame poor Visceral Games.lets put the blame where it belongs, squarely onto EA bigwig's who insist bigger is always better. This whole fiasco is pretty well documented. After needing to completely restructure their horror franchise into a pew pew co-op, lootbox romp, Visceral got moved to other franchises ( star wars etc), because EA, not wanting to blame themselves for injecting microtransactions, co-op and more action, instead just blamed the IP itself and stuck it on the backburner where it has sat ever since. ![]() The thing is, Visceral Games, the devs who gave us Dead Space, were not the ones who decided to make DS3 garbage, it was the fact that DS2 sold so incredibly well that the EA producers demanded that they make the franchise a bigger seller by integrating more action set pieces, and full on co-op, and mocrotransactions. ![]() And they really regained trust in the franchse with 7, and are looking to be nailing it even more with RE2 REmake. After the shit show that was 6, Capcom decided they needed to stop the "bigger is better" progression of the series. Click to shrink.Well, as stated before, Resident Evil needed to get progressively worse before it got better. ![]()
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